![]() This is the point we’ll use to know where the object is positioned in the game. In the middle of the sprite window, you can see that the Origin is set to 0x0 and Top Left. Name the newly created sprite sPaddle (it means sprite + paddle). Right click on Sprites, and select Create Sprite From Image(s). ![]() ![]() You can see there’s a Resources tab on the right side of your screen. The first thing we’ll do is import the assets. Now close that window and we’re good to go! In the window that just popped up, change the frames per second to 60 and click Apply. Then open up a new GML project in GMS and save it somewhere.Īfter that, make sure the game is set to run at 60 frames per second.Ĭlick on the Game Options button in the top left of your screen. You’ll also need GameMaker Studio 2 (free trial version or any license). First, download the assets here and extract them somewhere.
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